Constant Buffer Performance April 10, 2018 DirectX12 Research into different techniques of updating constant buffers. Culling of Geometry February 07, 2017 C++ A introduction to occlusion culling. Matrices For Transformation November 26, 2016 Mathmatics A introduction to matrices in graphics programming. HLSL Shaders November 26, 2016 C++ A introduction to HLSL Shader Model 5 in D3D12. 3D Mathmatics November 26, 2016 Mathmatics A introduction to matrices in graphics programming. Some New STL Features November 09, 2016 C++ A few C++11 - 17 features described. Automated Builds With Jenkins November 09, 2016 Tools A little post about my Jenkins setup experience. 2D Swept Collision October 06, 2016 Mathmatics Introduction to swept collision detection.