Constant Buffer Performance April 10, 2018
DirectX12 Research into different techniques of updating constant buffers.

Culling of Geometry February 07, 2017
C++ A introduction to occlusion culling.

Matrices For Transformation November 26, 2016
Mathmatics A introduction to matrices in graphics programming.

HLSL Shaders November 26, 2016
C++ A introduction to HLSL Shader Model 5 in D3D12.

3D Mathmatics November 26, 2016
Mathmatics A introduction to matrices in graphics programming.

Some New STL Features November 09, 2016
C++ A few C++11 - 17 features described.

Automated Builds With Jenkins November 09, 2016
Tools A little post about my Jenkins setup experience.

2D Swept Collision October 06, 2016
Mathmatics Introduction to swept collision detection.